“I often tell clients that IA establishes the baseline, or foundation, for a solid site structure. It helps create the traffic patterns and navigational routes that get the customer from A to B in language that is helpful and easy to understand. In fact, IA is the first step in meeting customer goals and can therefore increase brand awareness and product or service sales.”
— A List Apart: Articles: Flexible Fuel: Educating the Client on IA
5:04 pm • 31 December 2009
“What Is Important To A Site
Every site has a purpose and it is this purpose that should always be the focus when designing a website. No matter how stupid or insane that purpose may be, without a purpose, the site has no reason to exist (the purpose of a site is to have a purpose?). The goal of the designer is to make sure that purpose is portrayed to the audience in the best way possible. To do that, the designer must make sure that nothing is distracting the user away from discovering that purpose. Once the audience is removed from the purpose of the site, the site has no meaning to them and they leave to never come back. If you remember the first iterations of the Twitter home page then you may recall how many times you would hear someone say they didn’t understand the point of the site. You might have been one of those people, I know I was for a while. The reason for this is because the design of Twitter led you to believe that Twitter was about letting other people know what you are up to, when in fact, the purpose has been to communicate and establish relationships with others. Now the site design is built around this idea of communication and more and more people are starting to see the usefulness behind the site. Some might not consider the site to be minimalist, but to me it is exactly that. My reasoning? It drives the purpose of the site home to the user, without adding anything unnecessary. What about the blue color and the graphics, don’t they take away from the minimalist ideal? I don’t think so, because part of the purpose of Twitter is to show it is a fun community type place. It can be hard to create that feeling among your audience simply through a black & white site with a block of text.”
— Minimalism Is Mandatory
12:30 pm • 31 December 2009 • 11 notes
Aggiornamento continuo
I dispositivi che utilizziamo ci consentono di aggiornare in tempo reale la nostra presenza su web.
Il web che diventa sempre più intersecato con la realtà.
11:46 pm • 27 July 2009 • 1 note
“Quando parliamo di progettazione dell’informazione non parliamo del singolo contenuto informativo, della singola notizia per così dire, ma proprio della struttura generale con la quale le informazioni vengono veicolate. Se pensi ad un giornale, al fatto che esistano regole per avere una prima pagina con l’editoriale, la notizia principale su tre colonne, e poi la cronaca, la pagina delle lettere, la sezione dello sport, e che ognuna di queste obbedisca a precise regole interne riproposte ad ogni edizione, hai un ottimo esempio di architettura dell’informazione. Poi pensa ad un libro: convenzioni diverse. Ed infine pensa agli scaffali di un negozio. Un sito web può essere tutte queste cose, anche insieme, ed altre ancora che non hanno un diretto equivalente nella nostra esperienza quotidiana. Per questo motivo è necessario progettarne l’architettura dell’informazione: per consentire alle persone di fruirne in modo efficiente. Un giornale organizzato come uno scaffale sarebbe forse interessante, ma probabilmente poco utile alla lettura. Quindi, si progetta l’informazione perché senza progetto non si dà reale comunicazione, ma solo estemporanea trasmissione di rumore. E consentimi una precisazione: il mio discorso non si limita al web. Sono ormai un paio d’anni che io e Luca Rosati lavoriamo su quelle che sono tecnicamente definite esperienze ponte1. L’assunto base, citando l’Institute for the Future, è che “il cyberspazio non è un luogo in cui recarsi, ma uno strato saldamente integrato al mondo che ci circonda”. E’ l’everyware di Adam Greenfield, o se vuoi quello che Morville ha seminalmente descritto dal punto di vista dell’IA in Ambient Findability. L’ultimo libro di Luca (Rosati, ndr.), Architettura dell’Informazione, racconta piuttosto bene questo processo.”
— Progettare l’informazione: intervista con Andrea Resmini | Usabile.it
1:13 pm • 10 May 2009 • 1 note
“The design of a physical space can and should take advantage of information architecture (IA) deliverables, in particular when designing an integrated model of IA across environments. The user must be able to easily consult technology-dependent environments such as digital media or printed paper catalogs in line with the information flow carried through the website. Conveying the relevance of information to the user/consumer by means of applying IA principles with a view to designing a crisscross-connecting model of human-information interaction is the focus of these studies. Information-sharing experiences span various technology-dependent environments, and these environments are not self-limiting. Let’s reflect on the experience of buying a product. It could start by browsing a particular website or by leafing through a printed product catalog. Similarly, the experience can come about via a handheld device and/or software interface and could end inside the physical retail space of a large chain store or specialty shop.”
— Bulletin April/May 2009
10:33 pm • 3 April 2009
“Stefano Bussolon e Davide Potente hanno invece introdotto e approfondito i concetti di design partecipativo e architettura pervasiva, mostrando il caso di un aereoporto progettato dai passeggeri. Il loro studio è partito dall’uso di tecniche quali Card sorting e Free listing, necessarie per definire la struttura e la classificazione dell’informazione, nel campo dell’architettura urbanistica. Lo spazio fisico viene ripensato e progettato a partire dall’utente finale (il passeggero), andando incontro alle esigenze espresse da questi ultimi durante l’analisi dei modelli mentali umani di classificazione e categorizzazione di spazi cognitivamente simili. Un ottimo esempio di user centered design in campo reale. In fondo, non dovremmo progettare siti internet a partire dall’analisi del pubblico a cui ci vogliamo rivolgere?”
— Terzo Summit Italiano su Architettura dell’Informazione - Altura Web Marketing Blog
1:16 pm • 1 March 2009 • 1 note
“Oggi molti processi richiedono per essere compiuti un inevitabile passaggio attraverso una pluralità di dispositivi, situati spesso a cavallo fra mondo fisico e mondo digitale (ad es. un utente potrebbe visitare il sito web di un rivenditore per trovare un prodotto specifico, prenotarlo online e poi recarsi al negozio più vicino per ritiralo fisicamente). Considerando che ognuno di questi dispositivi ha il suo proprio sistema di organizzazione, gestione e rappresentazione dell’informazione, ciò costringe a uno sforzo notevole. L’architettura dell’informazione, avendo a che fare con principi in larga misura indipendenti dal mezzo e dall’ambiente a cui si applicano (ambiente fisico, software, web ecc.), costituisce un ottimo strumento per progettare modelli di interazione uomo-informazione trasversali ai diversi ambienti o dispositivi implicati da processi complessi.”
— Architettura dell’informazione integrata: i casi Apple e Ikea - Trovabile
11:10 pm • 15 January 2009
“Agile’s biggest threat to system quality stems from the fact that it’s a method proposed by programmers and mainly addresses the implementation side of system development. As a result, it often overlooks interaction design and usability, which are left to happen as a side effect of the coding. This, of course, contradicts all experience of the last 30 years, in which user experience’s importance in system development has steadily increased as we moved from mainframes to PCs to the Web. As the user base and the use cases have expanded, the need for top-notch usability has grown. To construct a quality user experience, development teams need interaction design and usability methods. For smaller teams, this doesn’t necessarily require dedicated designers and usability professionals. It’s perfectly feasible for developers to do interaction design and usability. But a team must recognize these two activities as explicit development methodology components, whether the people doing them have design or usability as their main job or simply as one of several roles they perform. For a project to take interaction design and usability seriously, it must assign them “story points” (i.e., resources) on an equal footing with the coding. Another issue is that, with Agile, a product’s development is broken down into smaller parts that are completed one at a time. Such an approach risks undermining the concept of an integrated total user experience, where the different features work consistently and help users build a coherent conceptual model of the system. At worst, the user interface can end up resembling a patchwork. To address this, teams can design storyboards and prototypes that embed the user interface architecture and use these tools as reference points for designing individual features. To avoid spending too much time up front, teams can design low-fidelity prototypes — such as paper prototypes — that don’t require coding. Just like we’ve always advocated. Agile teams typically build features during fairly brief “sprints” that usually last around 3 weeks. With such tight deadlines, developers might bypass usability because they assume there’s no time to do testing or other user research.”
— Agile Development Projects and Usability (Jakob Nielsen’s Alertbox)
10:28 pm • 19 November 2008
“Molte cose si possono scoprire dall’osservazione naturale del contesto, che è molto utile nelle intranet o in situazioni nelle quali l’utenza è molto controllata. E’ inutile, per fare un altro esempio, distribuire in una intranet i documenti in formato pdf da stampare, se vi è un’unica stampante centralizzata, accessibile solo a pochi… Meglio fornire diverse alternative, anche in html semplice e leggero, ottimizzato per la lettura a monitor.”
— Usabile.it: Cosa sono i test di usabilità
7:06 pm • 10 November 2008
“
Apple, Ikea and their integrated Information Architecture
The design of a physical space can and should take advantage of information architecture (IA) deliverables, in particular when designing an integrated model of IA. The user must be able to easily-consult […] technology-dependent environments, e.g. digital medium or printed paper catalogue, in line with the information flow conveyed through the website.
Conveying the relevance of information to the user/consumer by means of applying information architecture principles with a view to designing a crisscross-connecting model of human-information interaction is the focus of this work.
”
— Davide Potente - Information architect
9:53 am • 30 September 2008